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The Layout team at DNEG is a valued mix of technical and creative artists who continuously produce the highest level of work, sometimes under tight deadlines for large-scale work. The team is responsible for CG camera animation using cinematography principles, shot composition and character blocking. You will be producing pre-vis and post-vis CG cameras for high profiles features that will be subsequently used by other departments.
Part of your role will be posting on and composing digital assets for the rest of the pipeline to use. You’ll be responsible for maintain shot continuity across sequences while also modelling set geometry used during the match move process.
Must HaveVFX industry experience within a feature film environment
Experience in sequence and shot composition
Good working knowledge of cinematography in a virtual environment
Excellent understanding of practical cameras and camera techniques
Experience with previs animation and cameras
Previous and creature animation blocking is desirable
Thorough understanding of postproduction pipelines
Broad 3D generalist experience, comfortable with match move, asset build and lighting
Ability to troubleshoot issues related to camera tracking, scene continuity, and technical problems that may arise during the layout process
A good working knowledge of Maya
Good creative and technical problem solving skills
Ability to meet deadlines and good time management skills
Good prioritisation skills while effectively communicating with your coordinator/lead/supervisor
A degree or equivalent in Computer Graphics, Animation or other related course is preferred
About YouPro-active and good at problem solving
Very meticulous and accurate
Able to work under pressure on potentially short turn around times
Able to take direction and feedback well from a supervisor
Organised and able to create tidy scenes for use in the rest of the pipeline
Team oriented and have great communication skills
Highly motivated
Adaptable