PLEASE NOTE: We are accepting speculative applications only.
We do not currently have openings available for the position of FX Artist, however, we are accepting speculative applications.
If you would like to be considered for future opportunities, please submit an application. We will keep your details on our database
and contact you when a position becomes available, should you have the required skills and experience which match this position.
A Crowd TD is responsible for producing complex crowd shots using vignette and simulation techniques. The Crowd TD works under the direction and supervision of the Creature Supervisor and DFX Supervisors to develop a specific look, movement and style that achieves the Creative Goals and vision of the VFX Supervisor and Director. A Crowd TD will successfully deliver simulations by gathering a variety of 3D Assets produced by our Build, Layout, Creature (Rigging) and Animation departments, using off the shelf software – primarily Houdini and Maya – and custom pipeline tools to create photorealistic crowd simulations.
Must have
Good understanding of crowd simulation software such as Houdini - Preferably, Massive, Golaem or related software programs
Proven experience in producing crowd simulations with an eye for details, good sense of timing, and thorough understanding of techniques and technologies relating to physical simulation in computer graphics
Familiarity with pipeline issues and problem-solving
Experienced in balancing quality with time constraints
Excellent artistic and technical skills
Nice to have
Programming or scripting skills (e.g. MEL, Python, Hscript, VEX)
Experience in live-action VFX Crowd work
Houdini, Massive and Maya and/or equivalent 3D software knowledge
Compositing experience
A good general TD background
Strong understanding of Linux/Unix based operating systems
About you
Organized, pro-active team player and a self-starter
A team player and clear communicator
Good attitude towards the work by being approachable and personable
Adaptable and with a willingness to learn new skills and techniques – including proprietary software
Calm under pressure and committed to meet production deadlines
A positive, can-do attitude